Tanks will Note that both of your Fire Resistance tanks should be crit immune in their Fire Resistance sets the Flame of Azzinoth hit hard. The fight will 1. If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. Illidan is one of the harder-hitting bosses in the game, dealing high damage Illidans pull is one of the most straightforward pulls in the game. To facilitate this, his threat is reset. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). Any combat rezzes should be performed at this point. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. Contents 1 Biography 1.1 Adventure Guide 2 Overview 2.1 Damage Dealers 2.2 Healers 2.3 Tanks 3 Abilities 3.1 Stage One: You Are Not Prepared 3.2 Stage Two: Flames of Azzinoth 3.3 Stage Three: The Demon Within At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. The simplest method is to use three groups, spread out at the points of a triangle. into the floor and spawns Flame of Azzinoth at the location of each Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. Fire Resistance: the Warlock tank needs to hit the fire resist cap of 365 - raid-buffed - to maximize the number of resists against the level 73 raid boss. Upon reaching 65% health, Illidan takes flight and throws the Warglaives of Azzinoth to the ground, each of which unleashes a Flame. Your DPS players should be using flasks, buff food, etc for this fight. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. This Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. A four group setup leaves away the center group. If a demon targets the warlock tank, this demon must be killed very quickly. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. There is nothing to do about it than heal through. Illidan starts the fight off in Phase 1, in his standard night elf form. Illidan will swap from phase three to phase four. stand out on the side of the raid, away from other members. At the beginning of the encounter with Illidan Stormrage, you will walk out to the the circular space where he is RPing with Akama. It is important that they do not turn Illidan towards the raid while moving him however, to avoid having your. Be wary, friends. The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. There, she will kneel down and place a Cage Trap. This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. Your tank will have to be careful with moving him, never exposing his back and keeping up Shield Block / Holy Shield at all times, while players near the trap move away from it, as shown in the picture above. Shade of Akama Illidan will cast this ability every 20 to 30 seconds, and the Shadowfiends can use it about 3 seconds after they were spawned, hence they must be killed quickly. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. prioritized to, see the links below. Maiev Shadowsong joins the fight to help the raid defeat Illidan. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. This phase has very high tank damage as well as raid damage, so everyone Phases 1, 3 and 5 are fairly straightforward. Therefore slow DPS when he gets close to 30% in phase 4. Black Temple. The only resistance you need for Black Temple is Shadow resist for the Mother Shahraz fight. Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. Make sure your Restoration Shamans are raid healing here. With experience, raids can work out a technique to allow the melee damage dealers some movement. Phase 5 is essentially a replacement of Phase 3. as Horde. on random raid members, be sure to quickly top them up. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). accordingly. Players inside the flames will take 5000 Fire damage every 2 seconds. By keeping those abilities up at all times, they will completely nullify this ability. If it doesnt look like youre going to skip Phase 4, your Warlock tank should move to their designated position and start spamming Searing Pain on Illidan for threat. Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. Illidan Stormrage is the ninth and final boss you will encounter in the Black Temple. Bosses in grey were redesigned in a later expansion or removed from the game. This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. Shadow Demons at his feet. tutorial on everything you need to know to be prepared for this foe. Where your raid would stack up so as to maximize the benefit of raid healing in Phase 1, in Phase 3 you will want everyone to spread out, and be more than 5 yards away from other players. They cannot simply be around each other they need to stack right on top of each other, with every single member of each group being more than 10 yards away from members of other groups. kill anyone they reach. Lasts for all of Phase 4. Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. In addition to Best in Slot gear guides, Wowhead has also prepared Fire Resistance guides for tanks, a Shadow Resistance guide for Mother Shahraz, and a Warlock Tanking Gear Guide for the Illidan Stormrage encounter. He cannot deal crushing blows as his You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. The raid will want to AoE these down as 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. for them to establish threat. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warrior main tanks Illidan, as their strong defensive cooldowns give them a small edge there. For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. Best Servers on Vanilla WoW (Classic Era) for a New/Returning Player, EU Blue Post: Wrath of the Lich King Classic Hotfixes - Updated 27 February, US Blue Post: Wrath of the Lich King Classic Hotfixes - Updated February 27, EU Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, US Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, EU Blue Post: Wrath Classic: For a Limited Time Get Up to 30% Off on Paid Faction Changes, Dragonflights Weekly PvP Brawl: Deep Six, Neltharax, Enemy of the Sky Nerfs & Hunter Buffs in Dragonflight, WotLK Classic Hotfixes Feb 24th Exhaustion Without Bloodlust Fixed, Move to the melee DPS if you get targeted by, Go to your assigned spot, stand right on top of other players, and dont ever move unless absolutely necessary, Dont ever move away from the center of the arena, or the Flames of Azzinoth will enrage and wipe your raid, Same as Phase 1, but make sure you are more than 5 yards away from other players, Make sure you are more than 20 yards away from Illidan & more than 5 yards away from other players, Same as Phase 3, but make sure you move away from Maievs traps if the tank is taking Illidan to it, Be careful of fire as you follow the Flames of Azzinoth & never be in front of them, Avoid being near any of the ranged groups, so you dont hit them with splash damage, Save your major DPS cooldowns for Phase 3, Same as Phase 1 you dont have to avoid being around other players as melee, Move to the back of the room and stay more than 5 yards away from other players, you cannot DPS Illidan during this phase, Watch your threat tanks are using Fire Resistance threat and thus have lower threat output, Attack Illidan from your max range, while standing more than 5 yards away from other players, If you transitioned to this phase from Phase 4, use threat reduction abilities like, This phase is extremely healing intensive make sure you understand whats going on, Theres a small break after every phase in this fight, so dont hesitate to use max rank spells and use a lot of mana if necessary, If you dont need to heal anyone, help DPS with, Stay more than 5 yards away from other players, Once Illidan is trapped, help DPS him down with, Illidan hits hard always be prepared to react to a damage spike with a defensive cooldown, Quickly move Illidan out of the flames created by, Make sure Illidan never faces your raid it will be very bad if hit hits them with his, Make sure your Flame never faces the raid, or people will die to, Kite the Flame in a circle-ish pattern as shown in the, The green flames do about 1250 damage / second to you, so you can use defensive cooldowns & move through them quickly if necessary, You cant move your Flame more than 25 yards away from its glaive, or it will enrage and wipe your raid, The blue flames only do about 500 damage per second to you, so you can move through them or stay in them if necessary, Do not hesitate to use your defensive cooldowns if your HP drops low or you have to move far from the raid if you die, its a wipe, You can keep attacking Illidan during his 10 second transition animations, but move out the moment he enters his, If Maiev drops a trap near you or to a convenient spot, move Illidan to it, While moving, never show Illidan your back, keep using, If you cant get Illidan into a trap to counter his, Do the same thing as regular ranged DPS players, Youre doing the same thing as other ranged DPS players for most of this phase, If it doesnt look like your raid can get Illidan to 30% HP before he transitions to Phase 4, start moving to your designated spot, You will want to be more than 20 yards away from Illidan & other players, ideally at your maximum, Make sure to yell at any players that come close to you (/range 20 with DBM) they will die, If you have a big aggro lead on Illidan, you can help kill, Same as Phase 3 move to your designated spot a few seconds before the Phase 4 transition & start spamming, After 60 seconds, Illidan will naturally transition to Phase 4, If you manage to get him down to 30% HP within 60 seconds, he will transition to Phase 5, After 60 seconds, Illidan will revert back to whichever phase you were in before, Phase 3 or 5, If you manage to get him down to 30% HP within 60 seconds, he will end Phase 4 early and transition to Phase 5, Your entire raid spreads out at their maximum range, making sure they are more than 5 yards away from any other player, Melee and tanks spread out in the back of the room, far away from Illidan. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. spread out to avoid the Agonizing Flames from hitting too many players Illidan has many abilities with which he will attempt to kill your raid. You want to avoid multiple people getting hit by it, because its damage adds up quickly. Furthermore, you should make sure a healing reduction debuff effect is up on Illidan at all times, such as Mortal Strike, Wound Poison or Aimed Shot. I will not be touched by rabble such as you! Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. Plate: Inferno Tempered Boots: 36 stamina, 45 fire . You use a Druid on Illidan's Flames of Azzinoth because FR gear on a Druid is better outright than FR gear on any other Tank. The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. At Warcraft Tavern were huge fans of World of Warcraft. pick the boss up and establish aggro before starting to DPS. Agonizing Flames makes Phase 3 slightly different to Phase 1. The encounter is started by talking with Akama, who can be found Make sure to be max After both The Inferno Tempered plate gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. Manage all your favorite fandoms in one place! Only one form of tracking can be active at a time. Flame of Azzinoth are dead, Phase Two will end and Phase Three will Mages should use [Blizzard], and warlocks can use [Seed of Corruption] on Illidan 15 seconds before the spawn. If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire. Mages: Arcane Resistance - NOT NEEDED Use any slows or stuns Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 95 health. Wait for this tank to Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. In addition to the tanking requirements, some of the phases will require vastly This guide will offer a detailed, step-by-step tutorial on how to be fully prepared for this fight, finally bringing Illidans reign of terror to an end. This starting damage is not a big deal and will be easy to heal through. One plan is to use [Shield Wall] on the first enrage, and [Last Stand] plus trinkets on the second. This is most easily accomplished by staying in the area between the two circles. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. If he reaches 30% health, Phase 5 starts. If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons, which will target a random player and stun them as they move towards them. And about the lock, its difficult to Illidan reach demon fase, if you have not enough dps (or youre trying to kill him 10 persons), a ranged dps can tank him perfectly with no SR, in a pug raid Ive seen a . The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. It's a good idea to place all AoE capable damage dealers within AoE range of Illidan, so that they can AoE the demons right when they spawn, while they're still snared. Shear Cast every ~90 seconds. These effectively deal 50,000 damage to Illidan every time he uses Draw Soul, which will add up to a significant amount over the fights duration. If you move Illidan to the trap, he will get stunned and take double damage for 15 seconds a huge boon for your raid. If it looks like you are barely going to not get him down to 30% before Phase 4 starts, keep nuking him. Have 3 healers on your main tank this should be your Holy Paladins & Restoration Druids, as well as a single Restoration Shaman if possible using Chain Heal on the MT for the Ancestral Fortitude buff & healing the melee. No injuries reported. Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. Leotheras alternates between Human Form and Demon Form. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. Warlocks tanking Illidan's Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. 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The Flames of Azzinoth in this Phase 3000 Shadow damage over the Barrages....